![]() If you survive a map you will be awarded with stars (depending on the difficulty level). At the end of the path your sorcerer awaits creeps which made it through the towers and will attack them with his magical skills. At the beginning of a match its quite irrelevant what kind of tower you build, as they specialize through the game. Along the paths you place your Defense Towers. The controls are the classic Tower Defense ones. Instructions for "Keeper of the 4 Elements" Enjoy your travels through this wonderful game! And it makes definitely makes sense to play every one of them, as the harder levels provide more points for upgrades. Every map can be played in 3 different difficulty levels. Assisted with the power of all four elements the sorcerer walks his way through a fantastic world. Equiped with 4 different kind of towers and 4 magic spells the player needs to win the fight. REVIEW CODE: A complimentary Sony Playstation 4 code was provided to Brash Games for this review.At Keeper of 4 Elements the player is a sorcerer who needs the defend his land against incoming waves of monsters. Considering there are countless better tower defense games available in the palm of your hand (your mobile phone), it’s really hard to recommend The Keeper of 4 Elements to anyone. It’s clearly had a lot of work put into it, but unfortunately, the inexperience of the development team shines through. Game design feels unbalanced and art style is uninspired. The Keeper of 4 Elements feels like a passion project. ![]() The same could be said for the sound design it’s incredibly basic, and never surpasses expectations. It looks closer to a mobile game than anything on a console, so it’s no surprise that the title can be played via flash player. Assets are basic and the design feels passable overall. ![]() The Keeper of 4 Elements doesn’t look particularly great either. This pretty much leaves success during a level down to pure luck in where towers are placed and how effectively players are able to kill the healing units. Tower placement doesn’t seem to make much of a difference and even though the different types of enemies do have varying damage effects, they aren’t that dissimilar from one another. This is prevalent throughout the entire game everything feels incredibly unbalanced and seems to lack any sense of consistent strategic gameplay. Players are able to start the next wave of enemies before the current wave is over, this gives players a monetary bonus that can be spent on upgrading towers in-game. This means you aren’t able to effectively target an enemy that essentially ends up near unkillable. This is especially annoying considering there is an enemy type that heals itself and the surrounding units. There is no way to target individual enemies meaning there is no way of stopping specific enemies from reaching your base. The enemies amount of damage to your health will vary depending on how difficult they are to kill. The monsters that spawn in will try to navigate their way towards your base, upon which they will reduce your health. The waves then start to increase as a level progresses. I played the game on easy and still found myself having to replay past levels so I could unlock new skills in the games unlock system.Įach round starts off with a small wave of enemies. Each level increases in difficulty, increases definitely being an understatement. Between the special enemies there are typical cannon fodder enemies that often fill the screen. The enemies abilities and power varies between type, with some offering healing to units around them, while others have more health or inflict more damage. This greatly reduces the replayability of the game with the challenge of improving upon scores being the only reason to replay any levels. It’s a shame that the game lacks any other modes than this, the main set of levels are really all there is to do. All of them have their own individual effects on enemies, such as the earth attack having splash damage and water slowing enemies down. Players have set paths that they must fill with 1 of 4 different towers to choose from, the choice comes down to earth, water, fire and air. The game revolves around one mode which involves players making their way through an increasingly difficult selection of levels. The title is developed by an indie developer called A-Steroids. The Keeper Of 4 Elements is one such game that tries to bring the tower defense genre to Playstation 4, albeit with very poor results. ![]() I find the casual approach to RTS rather tedious and usually incredibly limited in gameplay. Tower Defense games are not a genre I tend to enjoy.
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